The VR and AR industries are still in their infancy; however, changes are happening within the industry at a record pace. Users and developers are both learning lessons about the immersive technology needed for the industry to grow. Certain features will become necessary for day-to-day use as the industry grows and matures into a mainstream market. Much like capacitive touch transformed the smartphone industry, technologies like eye tracking have the potential to do similar things in the VR and AR space.
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Table Of Contents
- Summary
- Eye Tracking Adoption
- Foveated Rendering
- Eye Position
- User Identification
- Experience Is Paramount
- Important Metrics For An Eye-Tracking Solution Partner
- Call To Action
- Figure 1: Hand-Eye Coordination
- Figure 2: Eye Contact
- Figure 3: Reduction In Interface Steps
- Figure 4: Removal Of Non-Intuitive Immersion Breaking Interfaces
Companies Cited
- Acer
- Alienware
- Apple
- Eye Tech DS
- Intel
- MSI
- Microsoft
- Samsung
- SensoMotoric (SMI)
- The Eye Tribe
- Tobii