RESEARCH NOTE: Why the Industry Needs Technologies Like AMD FreeSync

By Patrick Moorhead - January 7, 2015
For quite some time the gaming hardware industry has been looking for ways to resolve the age-old problem of screen tearing caused by the confusion between the GPU and monitor. This primarily occurs on systems where the GPU (graphics processing unit) is capable of generating frame rates far greater than what the monitor is capable of. The original solution to this problem was the creation of VSync (vertical sync) which reduced the frame rate of the GPU to either 30 or 60 FPS in order to smooth out the frames and reduce the possibility of frames being generated out of sync from the monitor’s refresh rate.

Table of Contents

  • How AMD FreeSync Emerged
  • How Does AMD FreeSync Work?
  • AMD FreeSync Brings Affordable Dynamic Refresh Rates to the People
  • AMD FreeSync Improves Gaming for Some But Not All
You can download the paper here.

Companies Cited

  • AMD
  • BenQ
  • LG Electronics
  • Nixeus
  • Samsung
  • VESA
  • Viewsonic
Patrick Moorhead
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Patrick founded the firm based on his real-world world technology experiences with the understanding of what he wasn’t getting from analysts and consultants. Ten years later, Patrick is ranked #1 among technology industry analysts in terms of “power” (ARInsights)  in “press citations” (Apollo Research). Moorhead is a contributor at Forbes and frequently appears on CNBC. He is a broad-based analyst covering a wide variety of topics including the cloud, enterprise SaaS, collaboration, client computing, and semiconductors. He has 30 years of experience including 15 years of executive experience at high tech companies (NCR, AT&T, Compaq, now HP, and AMD) leading strategy, product management, product marketing, and corporate marketing, including three industry board appointments.